
ADVENTURE LAB
Possible Worlds in Practice
Kosi Dunn
The Console creates intentionally incomplete worlds and scenarios, inviting participants to collaboratively fill gaps and explore tensions through play. Rather than directing predetermined narratives, the Console cultivates conditions for emergent storytelling, polyphonic worldbuilding, and collective study. Adventure Lab reimagines tabletop roleplaying game facilitation through the lens of the "Console"—a framework that positions the facilitator not as a [dungeon] master or authority but as a platform enabling collective imagination and a source of care and support for participants.
Through workshops, gameplay sessions, documentation practices, and theoretical development, Adventure Lab investigates how tabletop roleplaying can become a transdisciplinary site for experimenting with new forms of relationality, challenging colonial imaginaries. The project asks: What capacities might we develop through structured worldbuilding? How might intentional incompleteness and emergent design foster more equitable forms of facilitation? And how can speculative play contribute to imagining social and political arrangements beyond our current limitations?
Kosi Dunn is a Black narrative designer and transmedia strategist from Maryland. He earned a B.A. in Transmedia Storytelling at the University of Maryland - College Park, a major he designed through the Individual Studies program, and two graduate degrees in Media Management and Transdisciplinary Design at Parsons School of Design. Kosi’s poetry, fiction, and audio works have appeared in Stone of Madness Press, Obsidian Podcast, and the Blitmap comic book. His MFA thesis, Adventure Lab, stages narrative design and facilitation in tabletop roleplaying games like Dungeons & Dragons as potent sites for nurturing shared capacities for collective transformation and speculative worlding. He is at his best when weaving symbols, systems, and teams in service of rich story worlds.